I’ve just finished poking around some really cool blogs such as this one, owned by one of the VFX guys who has worked on Star-Trek Voyager, Babalon 5, and the only show out of the three I really enjoyed, Battlestar Galactica. I realize that the past year has been a bit of a Military Sci-fi revolution for me.
For starters, Jack Campbell’s The Lost Fleet series was mind-blowing, not necessarily in quality, but in pure logic. As much fun as it is to have two space ships pull right up next to each other and blast back and forth like old pirate ships, its not very logical for any race of creatures advanced enough for superluminal travel. First off, its like having a sniper show down, but not firing your gun until you’re 10 feet away. Missiles can be very fast. Energy weapons are faster. Why not engage at much greater distances? And why hold still while you’re doing it?
I also blasted through the Commonwealth Saga (Pandora’s Star and Judas Unchained), and started in on the follow on books, The Dreaming Void and the two others that will follow. I really needed a break from reading, and so I went for the best looking non-Star-Trek space fleet combat I could find. That turned out to be Battlestar Galactica, the 2003+ version. Some of this reading has inspired me to visualize these ships. Specifically the ships from The Lost Fleet. Sadly, the author chose to wait and describe them in the 4th book, not in the first, so my vision turned out radically different from his, and frighteningly close to some sick cross between BSG and Starship Troopers. I’ve posted some renders below, though I don’t like the lighting much. After watching BSG, I’d like to go back and do a ‘physical model’ render, but I’ll have to wait until I’m in the US, and have access to my beast of a PC.
Also, while I’m on the subject of space ships and artwork, here is a link to one of my latest songs that happens to be inspired by ideas from The Lost Fleet. Please take the time to vote if you do enjoy it. Newgrounds.com has issues with random downvoting.